Human–machine ventures
Unite mindand machineinto ventures.
We invent and own ventures. When the fit is right, the Product Studio helps ambitious teams do the same—with judgment, systems, and delivery.
Methodology
01
Unite
Join human judgment with the right systems.
02
Build
Ship real software, not slide decks.
03
Launch
Enter the market with a clear bet.
04
Grow
Learn from reality and compound what works.
Owned ventures
Five ventures. One studio.
Products we invent, ship, and keep improving.

Digital identity
Proof of X
Portable identity and verifiable proof for people, organizations, and agent workflows.
View venture (pox.me)
Construction
Omnicost
Cost control for construction teams managing budgets, documents, and project visibility.
View venture (omnicost.com)
Civic information
Publitzr
Civic information tools for profiles, timelines, graphs, and evidence-backed public records.
View venture (publitzr.com)
Tabletop RPG
Planeflare
Always-on campaigns for tabletop RPG groups: maps, sessions, and tools that stay alive between game nights.
View venture (planeflare.com)
Creative studio
Chainsaw
Production tooling and public surface for Chainsaw Team.
View venture (chainsawteam.com)Few collaborations. Senior attention end to end. Hard problems into products that last.
Strategy
Name the problem, the user, and the path to fit.
Launch
Build, test, and ship on a clear plan.
Technical leadership
Architecture that holds under growth.
Ways we engage
Three ways to build.
Turnkey builds
Flat-fee delivery
Fixed price, clear milestones, full delivery—no open-ended retainers.
Capacity subscription
Ongoing capacity
Monthly senior builder capacity for continuous shipping.
Agentic delivery
Agent-assisted execution
Agents move fast; humans review architecture, design, and code.
Our process
From problem to product.
Four steps. No theater. Each one leaves a clearer product.
- 01
Frame
Problem, users, and the bet we're making.
- 02
Make
Design and build only what proves the bet.
- 03
Ship
Launch ready to learn, not perfect forever.
- 04
Grow
Keep what works. Cut what doesn't. Compound.
Start here
Bring the hard problem.
Own a venture idea, a stalled product, or a launch that needs real builders. If it's a fit, we'll say so.